So Sings the Deep WIP
General Info
Roguelite
So Sing the Deep is a single-player 2D action roguelite where the Explorer explores a deep-sea crater. However, diving in, he later discovers it’s filled with mutated sea creatures. Now consumed by the deep-sea, he utilizes tools, powerful perks, and special abilities to fight against the threat. Death is guaranteed; however, the sea saves you and the Company rewards the Explorer with permanent currency.
Skill Learned:
I am currently part of the programming team and the latter half was appointed the producer for the project.
I was in charge of making sure everyone knows what their roles and tasks were for the project leading up to our big launch in May 2026. Taking on the producer role is a first for me and I believe I have gained valuable experience during this project. This involved in making a production schedule for the team and updating documentation to ensure everyone is on the same page. However, this role didn’t come with their challenges as I had to take the project we had from the first 5 months and outline a plan that would be feasible for the group to our launch goal.
As for the programming side, I was in charge of creating the perk, enemy, and parts of the shop system in the game. I was comfortable making perks and shop system however, the enemy AI proved to be challenging. I had to make an entirely new system to support our procedural generation content and ensure the enemies are both smart and fun. I learned a lot of techniques and methods during the development such as using breadcrumbing to find the player last location and raycasting to detect the player. This also involved me using the dot product to ensure the enemy can maneuver around the level properly.